Dispatches from the studio
The Warden boss got smarter, a ghost enemy bug was squashed, and the game is now collecting run data for balancing.
The Belt is starting to tell a story, the loadout got an engine and shield slot, items come in three tiers, and there is a new nebula in the sky.
A look at recent changes in EverDarkly: Beloved — branching sector maps, a rebuilt item system, new weapons, and where the game is headed.
Our debut title is a sci-fi space shooter. Here's a first look at the gameplay, the ship systems, and the vision driving the game.
We're thrilled to finally pull back the curtain. After months of quiet development, Studio Serotina officially opens its doors.